Mafia III, Marvel: Ultimate Alliance 2, Star Wars Battlefront
Gunship Battle 2 VR, Dying Light, Star Wars Battlefront
Concrete Genie, Star Wars 1313, Days Gone
Some Kind Words
Telltale, Irrational, Ghost Story Games
"I had a great time working with Evan on the season development of Telltale's Batman: The Enemy Within. He's got amazing instincts when it comes to the intersection of story and games, and always champions the best ideas."
Ubisoft, Red Storm Entertainment
"Evan has an elegant, clean understanding of what makes good game writing and narrative, and can communicate that clearly to writers and non-writers alike. He's a true professional, and one of the leading lights of the craft of game writing."
Activision, Vicarious Visions
"As a writer and editor, Evan helped me to bring out the best in my work, and as a creative lead, he provided motivation and direction for everyone in the group. As someone new to the industry, the guidance I received from Evan was invaluable. I can't recommend him highly enough."
"Like a fine chef, Evan can take the most basic of ingredients and build a complex narrative or, similarly, like a great mechanic he can tear down any story, fix the problems and rebuild it with ease and confidence."
EA, 2K Games, LucasArts
"I don't think there's anything that Evan doesn't know about how narrative works in games. He's seen the process from both angles: as part of a development team, and coming in from the outside to get the job done."
BioWare, FoxNext Games
"Evan has a strong understanding of what makes story work and, more importantly, what makes it work in games. His ability to adapt narrative theory to a variety of game genres makes him a valuable asset to any project."