Video Game Storytelling
What Every Developer Needs to Know About Narrative Techniques
Based in part on my long-running GDC tutorial, this book on the basics of storytelling in games is designed to make every game developer who reads it a stronger storyteller and a better collaborator with professional game writers.
Over 10,000 game development professionals and students have explored Video Game Storytelling so far. And with an average reader rating of 4.6 out of 5 stars, it is one of the highest-rated books of its kind on Amazon.
"As far as we’re concerned, there isn’t a better gateway into game narrative design."
“Fascinating stuff for anyone interested in games as a storytelling medium.”
“There’s a lot of information that’s covered, but presented straight-forwardly with plenty of examples.”
“It is worth buying the book just to read how Skolnick defines [ludonarrative harmony/dissonance] with concrete examples from past and existing games.”
“I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with.”
Utilized in classes at:
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University of California Irvine
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Texas State University
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Rensselaer Polytechnic Institute
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University of Connecticut
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Webster University
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George Mason University
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Cogswell University of Silicon Valley
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Indiana State University
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University of Northampton
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University of Utah